CHARACTER DESIGN TASK 3: CHARACTER DESIGN EXECUTION
Week 8-Week 11
Christopher Jayson Tan/ 0378500
Character Design/ Bachelors of Design (Hons) in Creative Media / Taylor's University
Character Design
TABLE OF CONTENTS
1. INSTRUCTIONS
2. TASK
3. FEEDBACK
4. REFLECTION
INSTRUCTIONS
TASK
References
After finishing the second task, I was instructed to create a splash art
for my character. It was really straightforward and I get to have creative
freedom in creating the environment for the splash art. Since my character
is tied to the God of War franchise, I decided that it was best that I look
into the environment art there to be used as references and so that is what
I did. I mainly chose the natural and rugged looking area because I feel
like it's the best pick for my character and so I compiled them into
one.
Sketches
After that I started creating the sketches to see what kind off visual
direction is acceptable and so I came with three ideas. After that I asked for
Mr. Fitri's feedback and realized that the character should be placed in a
rectangle box, and it is best for it to have a combination of different
elements instead of following the setting from the franchise faithfully.
Because of this I made a lot of revisions and created a fourth sketch.
Figure 2.2 Early sketches
Chosen Background & Final Sketch
I chose this look for my revised sketch and quickly got into work in creating
the combinations of elements.
Figure 2.3 Chosen background direction
For the chosen elements, I went with the giant ribcage, trees, the world
serpent in the back and some rock as well as other vegetations.
Figure 2.4 Revised sketch
Coloring
The coloring process is actually quite straightforward and I used a wetbrush
in photoshop because I wanted to go for a water paint look. I had issues with
the colors combining because of the wetbrush properties and so I needed to
combine the layers before moving on to the next step. For the finishing
touches I added in some lights coming in, shading on the character as well
some warm looking reflections to tie it in.
Figure 2.5 Coloring splash art
Final Character & Splash Art
Figure 2.6 Final character
Figure 2.7 Final splash art
FEEDBACK
Week 9 : I will guide you next week for the ideas because the sketches doesn't
really look like a splash art.
Week 10 : Okay the idea is much more better now and you can continue to refine
it.
Week 11 : Already good but you can enhance this by adding some warm lighting
on the character as well as figuring out the other elements so the character
doesn't blend with the environment
REFLECTION
This task is very easy compared to the others because the task is very
straightforward. When I started, I already had in mine on what i wanted to
make and the outcome is what I actually expected so I am quite happy with it.
Because this task is so simple, it actually gave me a lot of time in finishing
the other modules which are mainly vehicle design because that module is very
demanding compared to the others one and so I do feel lucky in someway.









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