CHARACTER DESIGN TASK 2: CHARACTER CONCEPT DEVELOPMENT
Week 5-Week 8
Christopher Jayson Tan/ 0378500
Character Design / Bachelors of Design (Hons) in Creative Media / Taylor's University
Character Design
TABLE OF CONTENTS
1. INSTRUCTIONS
2. TASK
3. FEEDBACK
4. REFLECTION
INSTRUCTIONS
TASK
Poses Exploration
After finishing the first task, I moved on to the second one, and I started
the process by creating the poses for my character. Most of these were not
that dynamic and so started refining them and got some feedback from Mr.
Fitri to take reference from characters such as hulk. In the end I created
the axe swinging pose, boulder throwing pose and spear throwing pose.
Facial Expression Exploration
I made facial expressions next and manage to make 10 relatively different
expressions. This part was quite challenging for me as my character is
themed around the God of War Norse arc and inside that game, most of the
character don't really make "crazy" facial expressions. Because of that, the
exploration is very awkward for me and I had to somewhat force some of the
expressions.
Weapon/Prop Creation
For the weapon creation process, I didn't have any issues with it because I
accidently made it during week 3 for the first task because I thought the
submission was there. I decided to make 5 weapons/props to give it a variety
and for the final chosen prop/weapon, I decided to go with the axe.
Figure 2.3 Weapons/props
I then proceeded to the weapon turnaround and gave it some color as well.
Figure 2.4 Axe turnaround
Pose Refinement
I went back and chose 3 poses that will be refined. This part was quite
tedious because my character is quite detailed and so I had to pay attention
of the little things so that it looks consistent.
Figure 2.5 Refined poses
Color Palette Exploration
I gave colors to my character and started exploring on which color combination
works best. This part is quite fun as I get to see the possible colors that
will fit my character. I made 8 color variations in the end so that I have
options.
Figure 2.6 Color palette exploration
Colored Pose
After the color exploration I then proceeded to the part where I combine my
chosen pose and my chosen color combination. I tried to give it a moderate
amount of lighting so that the outcome looks sharper.
Figure 2.7 Axe swinging pose colored
References
Before creating the alternative outfit, I tried to find some references
first and then compiled them.
Figure 2.8 References
Alternative Outfit Variants
I started creating the alternative outfits and i was able to come up with
several different looks. I made a winter outfit variant, farmer variant,
shaman variant, wizard variant. I went with the wizard variant because Mr.
Fitri really likes the direction. I tried to keep their original visual
style because I don't want them to look like misfit.
Figure 2.9 Alternative outfit variants
Alternative Turnaround
After that, I made the character variant turnaround.
I also made a prop turnaround for the wizard variant so that it looks more
inline. For the prop i chose a simple wooden staff because it is very
distinct.
Figure 2.11 Staff turnaround
Color Palette Exploration
I also made some color variations for the alternative outfit as well. I
tried a handful of color combinations to see which one is best.
Figure 2.12 Color Variations
Colored Variant Turnaround
After choosing the colors, I made the colored turnaround for it and the
process is very straightforward.
Figure 2.13 Colored variant turnaround
Figure 2.14 Colored staff turnaround
Character Breakdown
For the final part, I made the breakdown for the alternative character
outfit. It was divided into the coat, necklace, leather cover, rope belt,
pants, and the inner clothe.
Figure 2.15 Character breakdown
FEEDBACK
Week 5 :-
Week 6 : The poses need to be dynamic, you can find references from hulk and
create more facial expressions.
Week 7 : You can refine the shaman/magic teacher look into more of a wizard
from harry potter. You can also make a staff for the alternative character.
Week 8 :-
REFLECTION
This task was tedious already right from the start because it was more of a
quantity type of task where we need to make iterations. It forced me to be
really fast at creating 2D concepts because if i didn't follow through then
I would be drowning because there are also other assignments. In the end it
did teach me quite a lot and forced me to be really efficient so that I can
get these things done.


















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