03/03/2025-17/03/2025 Week 5-Week 7
Christopher Jayson Tan / 0378500
Design Principles / Bachelor of Design (Hons) in Creative Media / Taylor's
University
Task 3 : Development & Design
TABLE OF CONTENTS
1. MIB
2. TASK
3. FEEDBACK
MIB
TASK
CHOSEN SKETCH
On task 2 we were assigned to come up with 3 sketches based on the artwork
we chose; the sketch below (Fig. 2.1) is the one that was chosen to be
further developed.
Figure 2.1 Sketch
REFERENCES
Figure 2.2 References
DIGITALIZATION
For the first step of the digitalization process, I sketch out the
dragon and human first to see if it looks proper.
Figure 2.3 Digital sketch
Dragon
Next, I moved on to making the outlines, I chose the dragon first
because it is the main subject in my artwork.
Figure 2.4 Dragon outline
After that, I placed the base color for the teeth and the dragon
skin. I put the overlay blending option on the outline layer as well
so that the lines don't look out of place and after that i shade
it.
Figure 2.5 Coloring and shading the dragon
Next, I gave it some textures using a clay shaped brush and eye
catching highlights on the dragon as well as placing some more dark
color to its head.
Figure 2.6 Texturing and highlighting the dragon using clay
brush
Finally i add the eyes, i use a yellow color and gave it some glow
using gaussian blur.
Figure 2.7 Making the eyes
Human
I started by outlining the character and giving it more details in the
process.
Figure 2.8 Character outline
I gave some base colors as the next step.
Figure 2.9 Coloring the character
To refine it even further, I gave it some shading and colored the
armor properly so that it looks like metal/iron. I used the colors
black, white, and a bunch of grays, smudged them to make the metal
color.
Figure 2.10 Shading and coloring metal
Figure 2.11 Metal color breakdown
For the final step, I gave it some textures to make him look dirty and
worn. I used the same clay brush I used for the dragon's texture.
Figure 2.12 Texturing the character
Background
I chose a brown-yellowish background to try and replicate the setting
from the game and then gave it some clouds using the cloud brush.
Figure 2.13 Background color and clouds
I made the pillar after that and to do that, I first need to turn on
the dragon layers so that I could place and outline the pillar
properly.
Figure 2.15 Pillar outline
Next, I gave the pillars some base colors, gave it some bumps on the
windows.
Figure 2.16 Coloring and adding details to the pillar
As a finishing touch, I gave the pillars some shading using a clay brush so
that it has some texture.
Figure 2.17 Texturing and shading the pillar
To make everything look more cohesive, I added some fog on the background
and the human using the smoke brush.
Figure 2.18 Adding fog
Figure 2.19 Smoke brush
FIRST DEVELOPMENT OUTCOME
Figure 2.20 First development outcome
After receiving feedback from the lecturer, I realised that I needed to put
more focus on the dragon and to achieve that look, he suggested to use blur
on the background elements to create more emphasis on the dragon.
Figure 2.21 Blurring background elements
SECOND DEVELOPMENT OUTCOME
Figure 2.22 Second development outcome
RATIONALE
Decisions I made in my design
I tried to go with dark colors to create a menacing and tense environment, the
only somewhat bright looking color is the red cape and the clothing worn by
the human. I placed the dragon as the biggest element in the artwork to
emphasize the difference of strength between the two subjects. The only
structure present in the design is the singular pillar that is supposed to
stand tall above the human and the dragon, the reasoning for this is because I
wanted to make the design lore accurate to the game which is Elden Ring.
Meaning/Purpose Of The Design
In the design, the human who is shooting the dragon, is the character that you
play as inside the game Elden Ring, I tried to make everything game accurate
from the enemy design, to the armor worn by the character, even the structure
in the background, though it is not a 1:1 replica because the games world is
way to detailed to be replicated in such a short period of time.
Design Principles in my design
The main design principle that is present here is emphasis. The emphasis on
the biggest object in the design which is the dragon and I placed it centre
also so that it is first thing that you see inside the design. The other
design principle that is present is Asymmetrical balance through the
distribution of the elements inside the design.
FEEDBACK
Week 6 :
The dragon should be the focus and because of that, the background needs to
be blurred.
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