CHARACTER DESIGN
Week 1-Week 14
Christopher Jayson Tan/ 0378500
Advanced Typography / Bachelors of Design (Hons) in Creative Media / Taylor's University
Character Design
TABLE OF CONTENTS
1. INSTRUCTIONS
2. LECTURES
3. TASK
4. FEEDBACK
5. REFLECTION
INSTRUCTIONS
LECTURES
LECTURE 1: World Creation
When creating a world you need to think abt the elements inside it.
Process of world building
The inside out method:
When you already have a story about the character, and start to build around it
The outside in method:
When you already have a world you want to build, create specific details for your world. Once the world Is complete, they then introduce the character.
Key Elements in World Building:
1.Location: In this planet, this dimension, countries, village, can be limited to where your character lives.
2.Water: sources of water in your story world. (Lake, sea, etc.)
Landscapes: Mountains, rivers, lake, planes, cliffs, etc.
3.Climate: Winter, summer, depending on the environment you want.
4.Characters: Who are your world’s main inhabitants? Human? Mythical? Mix? How do they interact with each other? But for now just stick to one character which is your character in the project.
5.Governance: What is your world’s governing system? Who rules the world? Politics, Power struggles.
6.Social Classes: What social difference exists between people? Are some groups more feared than others?
7.History: How has history shaped your world? E.g war, buildings broken etc. Traumatic events.
8.Technology: Does the world have electricity? IF no, how do they have light, etc.
LECTURE 2: Character Design Development
Identify key visual ideas
From the compiled references, identify the more unique and interesting visuals the best resembles your theme. List out your character key traits like gender, age species, and physical build. Understand who your character is.
Thumbnail sketch
Associate shapes to the characteristic traits listed.
LECTURE 3: Genres & Target Audience
Characters are emotional anchor: they carry story, tone, and message
Greate characters
Genre and audience shape appearance, personality, and motivation. Incoprate elements that attracts that age group:
Children (6-12): Clear goals, bright colors, moral clarity (Pokemon, adventure time)
Teens (13-18): Conflict, Identity, rebellion. (Spiderman, Attack on titan)
Adults (18+): Complexity, realism, subversion (Breaking bad, The Witcher
Core Principles of Character Design
1. Clarity : Characters must have a an easily understood goal or core desire that drives their actions. Without clarity, audience disconnects.
Ex: Monkey D.Luffy
Motivation: Freedom and becoming pirate king
Every decision reinforces that simple, pure drive.
Clarity makes him a consistent emotional center in a huge cast.
2. Contrast: makes the characters visually, or ideologically distinct and has a distinct behavior- especially from others in the same world.
Ex: Light Yagami
Polar Opposites
Their contrasting ideals drive the plot, one seeks control through power, the other through truth.
Their Visual Contrast (sharp vs slouched posture, neat vs messy) deepens that conflict.
3. Consistency
Actions, dialogue, and decisions should all reflect their traits and world.
4. Change: Dynamic characters evolve- emotionally, morally, or physically. Change is what makes them memorable.
Have an emotional hook:
-Admiration
-Empathy
-Nostalgia
-Fear
-Intrigue
LECTURE 4:
The class was conducted online and Mr. Fitri showed us a variety of videos to help us understand on what makes a good costume design. There is a lot of key aspects and we can put in lots of detail depending on the context of the character :
-Wet parts (such as the armpits)
-Wear & tear
-Sharp and clean look
-Dirt & blood
I tried to developed different attires for the troll to see which one fits best, another thing I did is that i discarded some of the features that are previously present which is the large pointy ears, the weird looking feet, the hair around the body and making the legs thicker. Most of these reasons is because i think it makes the troll look weird, like the pointy ears making it look like an elf and the weird looking feet making it look less balance, and making the feet thicker so that it can support the weight as well as removing most of the hairs so that it looks less feral.
After that I proceeded to the final step which is creating the character turn around. I really struggled with this step because the character that I came up with is very detailed and so I worked my way through it slowly. But after this is done, I am finished with Task 1









Comments
Post a Comment